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1. [NEW GAME TYPE] Zerg Rush - in Feedback/Requests [original thread]
This looks pretty good, a nice method for 'ratting', and way better than just 'play a normal game, but these are AI'.
- by Zero Arcadia - at 2012.07.14 19:21:00
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2. a few suggestions - in Feedback/Requests [original thread]
I'm all for this idea, especially for the militia Nano Injector. Also, Avenger, we don't buy the standard, advanced, etc. gear for having gear. We buy it for an advantage over the other players. People will always pay out the nose to tip the scal...
- by Zero Arcadia - at 2012.07.14 04:11:00
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3. Don't nerf tanks - in Feedback/Requests [original thread]
I think the price hike may be more than enough of a 'nerf' for tanks in more casual matches, but maybe making them have limited ammo would be nice. Would certainly stop tank drivers going 'Supply Depot? loldestructpoints'
- by Zero Arcadia - at 2012.07.14 03:58:00
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4. [Balance] Vehicle Weapon Splash Damage vs Troopers - in Feedback/Requests [original thread]
6thAD Lord Kermit wrote: Mobius Kaethis wrote: I don't think that making the missiles lockon only is a good solution. Missiles would be just as useless as railguns then. The splash damage of missiles is kind of the point. You should be able...
- by Zero Arcadia - at 2012.07.14 03:53:00
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5. [Request] Anti-Tank Mines - in Feedback/Requests [original thread]
Maybe an EM mine to stall the engine and modules (not the gun turret) and either slow the incoming vehicles or prevent an escape. Stalling those cowardly shield-less Sagaris would be an amazing experience.
- by Zero Arcadia - at 2012.07.13 07:55:00
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